| Playstation 3
50 Cent = 1280x720 (blur filter)
Afro Samurai = 1280x720 (QAA) Alice: Madness Returns = 1280x720 (MLAA) Aliens: Colonial Marines = 1280x720 (no AA) Aliens Vs Predator = 1120x630 (custom AA) Alone in the Dark = 1120x630 (no AA) Army of Two = 1280x720 (no AA) Assassin's Creed = 1280x720 (QAA) Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode. Assassin's Creed 2: Bromance = 1280x720 (QAA) Assassin's Creed 2: Revelations = 1280x720 (post-AA) Assassin's Creed 3 = 1280x718 (black bar at top, post-AA) Assassin's Creed 4 = 1280x720 (post-AA) Assassin's Creed 3: Side Story 2 Assassin's Creed 3: Side Story 3 Assassin's Creed 3: Side Story 4 Assassin's Creed 3: Don't Stop Dancing Assassin's Creed 3: Higher Assassin's Creed 3: My Sacrifice Assassin's Creed 3: One Last Breath Assassin's Creed 3: With Arms Wide Open Assassin's Creed 3: The Ending DLC Assassin's Creed 3: The After Credits Ending DLC Avatar = 1280x692 (QAA, black borders) Azura's Wrath = 1280x720 (no AA)
Backbreaker = 1152x640 (2xAA + blur filter) Batman: Arkham Asylum = 1280x720 (no AA) Batman: Arkham City = 1280x720 (no AA) Batman: Arkham Origins = 1280x720 (FXAA) Battle Fantasia = 1280x720 (no AA, toggable blur filter) Battlefield 3 = 1280x704 (MLAA) black bars Battlefield: Bad Company = 1280x720 (no AA) Battlefield: Bad Company 2 = 1280x720 (no AA) Bayonetta = 1280x720 (no AA) Beijing 2008 = 1024x768 (no AA) Beowulf = 1280x720 (no AA) Bionic Commando = 1120x640 (no AA) Bioshock = 680p (no AA, blur filter pre-patch) Bioshock 2 = 1280x720 (no AA) Bioshock Infinite = 1152x640 (FXAA) Binary Domain = Blacksite: Area 51 = 1280x720 (no AA) BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters ) Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur) Bodycount = 1024x640 (FXAA?) Borderlands = 1280x720 (no AA) Borderlands 2 = 1280x720 (no AA) Bourne Conspiracy, The (demo) = 1280x720 (no AA) Brink = 1280x720 (no AA) Brutal Legend = 1152x720 (no AA) Bulletstorm = 1280x720 (no AA) Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA) Call of Duty: Black Ops = 960x544 (2xAA) Call of Duty: Black Ops 2 = 880x720 (dynamic? Instances of 832x624..., post-AA) Call of Duty: Ghosts = 928x600 ? (no AA? broken?) Call of Duty: Modern Warfare = 1024x600 (2xAA) Call of Duty: Modern Warfare 2 = 1024x600 (2xAA) Call of Duty: Modern Warfare 3 = 1024x600 (2xAA) Call of Duty: World at War = 1024x600 (2x AA) Call of Juarez: Bound in Blood = 1152x640 (4x2 custom edge AA) Call of Juarez: The Cartel = 1280x720 (custom edge AA) Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA) Castlevania: Lords of Shadow = 1280x720 (no AA) Castlevania: Lords of Shadow 2 = 1024x720 (post-AA) Catherine = 1280x720 (QAA) Chronicles of Riddick: Dark Athena = 1024x720 (QAA) Command & Conquer: Red Alert 3 = 1280x720 (no AA) Conan (demo) = 1024x576 (no AA) Condemned 2 = 1280x720 (no AA) Conflict: Denied Ops = 1280x720 (no AA) or 960x1080 Crysis = 1024x720 (TAA + edge post-process) Crysis 2 = 1024x720 (TAA + edge post-process) Crysis 3 = 1024x720 (SMAA T2X)
Dante's Inferno = 1280x720 (no AA) Dark Sector = 1152x640 (no AA) Darksiders = 1152x640 (no AA) Darksiders II = 1152x640 (post-AA) Darkness, The (demo) = 1024x576 (no AA) Darkness II, The = 1152x600 (FXAA) Dark Souls = 1024x720 (2xAA) Dark Souls 2 = 1280x720 (post-AA) Dead Island = 1280x720 (custom edge filter) Dead or Alive 5 = dynamic up to 1280x720 (no AA in-game) Dead Rising 2 = 1024x576 (2xAA) Dead Space = 1280x720 (no AA) Dead Space 2 = 1280x720 (no AA) Dead Space 3 = 1280x720 (FXAA) Dead to Rights: Retribution = 1072x603 (2xAA) ? de Blob 2 = 1280x720 (2xAA) Def Jam Icon (screenshot) = 1152x648 (no AA) Demon's Souls = 1280x720 (no AA) Deus Ex: Human Revolution = 1280x720 (MLAA) Devil May Cry 4 = 1280x720 (2xAA, temporal) Devil May Cry (DmC) = 1280x720 (post-AA -> MLAA?) Diablo III = 1120x584 (2xAA) Dirt = 1280x720 (QAA) Dirt 2 = 1280x720 (QAA) Dishonoured = 1280x720 (post-AA) Dragon Age: Origins = 1280x720 (AA ?) Dragon Age II = 1280x720 (MLAA) Dragon Ball: Raging Blast 2 = 1280x720 (no AA) Dragon's Dogma = 1280x608 (black bars, FXAA) Driver: San Fransisco = ~1120x720 (2xAA) Duke Nukem Forever = 1152x640 (no AA) Dynasty Warriors 6 = 1280x720 (no AA) Dynasty Warriors 7 = 1280x720 (no AA)
EDF: Insect Armageddon = 1280x720 (QAA) El Shaddai = 1152x576 (no AA) Elder Scrolls IV: Oblivion = 1280x720 (no AA) Elder Scrolls V: Skyrim = 1280x720 (likely FXAA, more aggressive edge detection than 360 iteration) End of Eternity/Resonance of Fate = 1088x720 (2xAA) End War = 1280x720 (2xAA) Enslaved = 1280x720 (no AA)
F.E.A.R. = 1280x720 (blur filter)? F.E.A.R. 2 = 1280x720 (no AA) F.E.A.R. 3 = 1280x720 F1 2010 = 1280x720 (QAA) F1 2011 = 1280x720 (MLAA) FaceBreaker = 1280x720 (QAA), 960x1080 Fallout 3 = 1280x720 (no AA) Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA) Far Cry 2 = 1274x692 (QAA, black borders) Far Cry 3 = 1274x702 (post-AA, black borders) Fifa 2008 = 1280x720 (no AA) Fifa 2010 = 1280x720 (QAA) Fifa 2011 = 1280x720 (QAA) Fifa 2014 = 1280x720 (QAA) Fifa Street 3 = 1920x1080 (no AA) Fight Night Champion Online = Fight Night Round 4 = 1280x720 (QAA) Final Fantasy XIII = 1280x720 (2xAA) Full Auto 2 (demo) = 1920x1080 (4x AA) Fracture = 1152x648 (no AA)
Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch) Ghost Recon: Advanced Warfighter 2 = 1280x720 Ghost Recon: Future Soldier = 1024x600 (FXAA) G.I. Joe: The Rise of the Cobra = 1280x720 (QAA) Godfather II = 1200x720 (blur filter) God of War: Collection Volume I = 1280x720 (2xAA) or 960x1080 (no AA) God of War: Collection Volume II = 1280x720 or 1920x1080 (no AA), 3D is 1280x720 God of War III = 1280x720 (MLAA) Golden Axe: Beast Rider = 1280x720 (no AA, blur filter) Golden Compass = 1280x720 (no AA) Grand Theft Auto IV = 1152x640 (QAA) Grand Theft Auto V = 1280x720 (FXAA) Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA) Gran Turismo 5 = 1280x720 (4xAA), 1280x1080 (QAA, TAA selectable), 1280x720 (QAA) in 3D mode Gran Turismo 6 = 1440x1080 (MLAA) Guitar Hero 3 = 1040x585 (no AA) Guitar Hero Aerosmith = 1040x585 (no AA) Guitar Hero World Tour = 1040x585 (no AA) Guitar Hero 5 = 1024x576 (no AA)
HAWX = 1280x720 (no AA, horizontal blur) HAWX2 = 1280x720 (2xAA, full screen blur filter) Haze (demo) = 1024x576 (2xAA) Heavenly Sword = 1280x720 (4xAA) Heavy Rain = 1280x720 (2xAA) Hitman: Absolution = 1280x720 (MLAA) Homefront = 1024x576 (no AA)
Ico = 1280x720 or 1920x1080 (MLAA) IL2 Sturmovik = 1280x720 (QAA) Infamous = 1280x720 (no AA) Infamous 2 = Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
James Bond 007: Blood Stone = 1280x720 (2xAA + blur filter, half pixel, bilinear edge filter) Jericho (demo) = 996x560 (2x AA) Juiced 2: Hot Import Nights = 1280x720 (QAA)
Killzone 2 = 1280x720 (QAA) Killzone 3 = 1280x720 2D, 640x716 3D, (both MLAA ) Kingdoms of Amalur = 1280x720 (no AA) Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA) Legendary = 1280x720 (no AA) LEGO: Batman = 1280x720 (no AA, slight blur filter) LEGO: Harry Potter 1-4 = 1280x720 (no AA) LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA) LEGO: Star Wars III = 1280x720 (edge detect blur filter) Little Big Planet = 1280x720 (2xAA) Little Big Planet 2 = 1280x720 (MLAA) Lord of the Rings: Conquest = 640p (no AA) Lost Planet = 1280x720 (temporal 2xAA) Lost Planet 2 = 1280x720 (no AA)
Madden NFL '09 = 1280x720 (no AA) Mafia 2 = 1280x720 (no AA) MAG = 1280x720 (2xAA) Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA) Marvel: Ultimate Alliance 2 = 1024x576 (2xAA) Marvel Vs Capcom 3 = 1280x720 (no AA) Mass Effect = 1280x720 (no AA) Mass Effect 2 = 1280x720 (no AA) Mass Effect 3 = 1280x720 (FXAA) Medal of Honor = 1280x720 (no AA) Medal of Honor: Warfighter = 1280x704 (MLAA) Mercenaries 2: World in Flames = 1280x720 (no AA) Metal Gear Online = 1024x768 (2xAA, temporal) Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal) Metal Gear Solid V: Ground Zeroes = 992x720 (post-AA) Metro: Last Light = 1152x640 (post-AA) Midnight Club: Los Angeles = 960x720 (QAA) Mirror's Edge = 1280x720 (no AA) MotoGP '10/'11 = 1280x704 (no AA) Mortal Kombat 9 = 1280x720 (edge blur filter), one of the levels appears to be 680p. 1/2x1/2 transparencies, 960x720 in 3D mode Mortal Kombat vs DC = 1040x624 (QAA) MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA) Motorstorm = 1280x720 (2xAA) Motorstorm Apocalypse = 1280x1080 (dynamic) 2D, 1024x720 3D (MLAA) Motorstorm Pacific = 1280x720 (dynamic down to 576p, 2xAA) MX vs ATV: Alive = 1280x720 (no AA) MX vs ATV: Reflex = 1280x720 (no AA) MX vs ATV: Untamed = 1024x576 (no AA)
Nail'd = 1152x640 (4x2 custom edge AA) Naruto Ninja Storm 2 = 1280x720 (no AA) NBA07 (demo) = 1920x1080 (no AA) NBA08 (demo) = 1920x1080 (no AA) NBA Live '08 = 1280x720 (no AA) NBA Street Home court (screenshot) = 1920x1080 (no AA) Need For Speed: Hot Pursuit = 1280x720 (2xAA on cars, no AA on environment) Need For Speed: Most Wanted (2012) = 1280x704 (post-AA) Need For Speed: Pro Street = 1280x720 (QAA) Need For Speed: Shift = 1280x720 (QAA) Need For Speed: Shift 2 =1280x720 (MLAA) Need For Speed: The Run = 1280x704 (MLAA) black bars Need For Speed: Undercover = 1280x720 (QAA) NFL Tour = 1280x720 (no AA, poor framerate) NHL '09 = 1280x720 (4xAA) Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p) Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders) Ninja Gaiden 3 = dynamic up to 1280x720 (dynamic 2xAA)
Operation Flashpoint 2 = 1280x720 (QAA) Orange Box, The = 1280x720 (QAA or full screen blur...) Overlord = 1280x720 (no AA) Overlord II = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p Portal 2 = 1280x720 (MLAA) Prince of Persia = 1280x720 Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx) Pro Evolution Soccer 2008 = 1280x720 (QAA) Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes) Pro Evolution Soccer 2011 = 1280x720 (no AA) Prototype = 1120x640 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA) Rage = 640x720 up to 1280x720 (no AA) Rainbow Six Vegas 2 = 1280x720 (2xAA) Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p) Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p) Red Dead Redemption = 1152x640 (QAA) Red Faction: Armageddon = 960x540 (MLAA) Red Faction: Guerrilla = 1280x720 (no AA) Resident Evil 5 = 1280x720 (dynamic 0-QAA) Resident Evil 6 = 1280x720 (Post-AA) Resistance: Fall of Man = 1280x720 (QAA) Resistance 2 = 1280x720 (QAA) Resistance 3 = 960x704 (QAA) Ridge Racer 7 (demo) = 1920x1080 (no AA) Rise of the Argonauts = 1280x720 (no AA) Risen 2: Black Waters = 1120x640 (no AA) Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA") Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saboteur = 1280x720 (edge detect) Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA) Saint's Row 2 = 640p (QAA) Saint's Row 3 = 1280x720 (2xMSAA material pass), 800x450 (lighting & G-buffer passes) Saint's Row 4 = 960x720 (fxaa?) SCORE International Baja 1000 = 1280x720 (no AA) SEGA: All Stars Racing = 1280x720 (2xAA) SEGA: Rally Revo = 1280x720 (4xAA, alpha blend) SEGA: Superstars Tennis = 1280x720 (QAA, 30fps) Shadow of the Colossus = 1280x720, 960x1080 (MLAA), 720p for 3D Shadows of the Damned = 1280x720 (no AA, higher AF) Silent Hill: Homecoming = 1024x576 (no AA) Simpsons, The = 1280x720 (no AA) Singularity = 1280x720 (no AA) Skate = 1280x720 (no AA) Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res) Sleeping Dogs = 1152x640 (FXAA) Soldier of Fortune: Payback = 1280x720 (no AA) Sonic & All-Stars Racing Transformed = 1280x720 (post-AA) Sonic Unleashed = 880x720 (blur filter) Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode Soul Calibur V = 1280x720 (MLAA) Spec Ops: The Line = ~1120x640 (light FXAA?) Spiderman: Web of Shadows = 1280x720 (no AA) Spiderman: Shattered Dimensions = 1120x630 (no AA) Splinter Cell: Blacklist = 1152x640 (post-AA) Split-Second = 1280x720 (2xAA) SSX = 1120x585 (FXAA) Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle) Star Wars: The Force Unleashed = 1280x720 (no AA) Stormrise = 1280x720 (2xAA) Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view) Super Stars V8: Next Challenge = 1280x720 (2xAA) Super Street Fighter IV = 1280x720 (no AA) Supercar Challenge = 960x1080 (no AA) Syndicate = 1280x720 (post-AA, dynamic res)
Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur) Tekken Tag Tournament 2 = dynamic 720x720 to 1280x720, mostly 1024x720 with 2 characters in-game (with motion blur), max 900x720 with 3 characters, max 800x720 with 4 characters (no AA in-game, 2xAA for character LED background or no-characters-environment-only/rankings view), more often 1280x720 with 2 characters no motion blur Terminator: Salvation = 1152x648 (blur filter) Test Drive Unlimited = 1280x720 (QAA?) Test Drive Unlimited 2 = 1280x720 (MLAA) Tiger Woods PGA Tour '09 = 1280x720 (no AA) Tiger Woods PGA Tour '11 = 1280x720 (no AA) Tomb Raider = 1280x720 (MLAA) Tomb Raider: Underworld = 1280x720 (QAA) Tony Hawk's Project 8 = 1280x720 Tony Hawk's Proving Ground (demo) = 1024x576 (no AA) Top Spin 3 = 1280x720 (QAA) Top Spin 4 = 1280x720 (QAA) 2D, 1024x720 (no AA) 3D Transformers = 960x1080 (no AA) Transformers: Revenge of the Fallen = 1120x720 (blur filter) Transformers: War for Cybertron = 1024x600 (no AA) Tron = 1280x720 (no AA) Turning Point: Fall of Liberty = 1280x720 (no AA) Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (no AA) UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes) Uncharted: Drake's Fortune = 1280x720 (2xAA) Uncharted 2 = 1280x720 (2xAA) Uncharted 3 = 1280x720 (edge detect) in 2D, 896x504 in 3D Unreal Tournament III = 1280x720 (no AA)
Vanquish = 1024x720 (2xAA) Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720 Virtua Fighter 5 = 1024x1024 (no AA) 1024x768 en mode 1080p Virtua Tennis 2009 = 1280x720 (QAA) Virtua Tennis 3 = 1920x1080 (2x AA) Virtua Tennis 4 = 1280x720 (2xAA) for 2D and 3D, 640x720 in 3D for cut-scenes
WALL E = 1280x720 (no AA) Wanted = 1120x640 (no AA) Warhammer 40,000: Space Marine = 1138x640 (post-AA) Wheelman = 1280x720 (no AA) Wolfenstein = 1280x720 (no AA) World Series Of Poker 2008 = 1920x1080 (2xAA) WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720 translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720" WWE All-Stars = 1152x640 (no AA)
XCOM: Enemy Unknown = 1280x720 (FXAA) X-Men Origins: Wolverine = 1280x720 (no AA)
Zone of the Enders HD = 1280x720 (no AA)
PSN GAMES
1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA) After Burner Climax = 1280x720 (no AA) Battlefield 1943 = 1280x720 (no AA) Blast Factor = 1920x1080 (no AA) Bionic Commando: Rearmed = 1280x720 (no AA) Calling All Cars (screenshot) = 1920x1080 (4x AA) Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA) Dead Nation = 1280x720 (no AA) Echochrome = 1920x1080 (2xAA) Elefunk = 1920x1080 (4xAA) Explodemon = 1280x720 (no AA) Fat Princess = 1920x1080 (no AA) flOw = 2560*1440 (720p 4xSSAA) Flower = 1440x810 (2xAA) Forbidden Siren = 1024x512 (4xAA) Go Puzzle = 1920x1080 GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080 Hard Corps: Uprising = 1280x720 (no AA) High Velocity Bowling = 1920x1080 (no AA) Lara Croft and The Guardian of Light = 1024x576 (QAA) Locoroco Cocoreccho = 1920x1080 (2x AA) Mainichi Issyo = 1440x1080 (4xAA) Pixel Junk Monsters/Racers/Eden = 1920x1080 Puddle = 1280x720 (post-AA) Red Faction: Battlegrounds = 1280x720 (QAA) Rocketmen = 1920x1080 (2xAA) Rub'a'dub = 1600x1080 (no AA) Snakeball = 1280x1080 (no AA) Stacking = 1152x720 (custom edge filter) Stardust HD = 1280x1080 (no AA) pre-update, 1920x1080 (no AA) or 1280x720 (4xAA) post-update Strider = 1280x720 (post-AA) Sudoku = 1920x1080 Super Rub-a-Dub = 1600x1080 Tekken 5 Dark Resurrection (screenshot) = 1920x1080 (no AA), not always? TMNT:TiT Re-shelled = 1280x720 (no AA) Trine 2 = dynamic 1280x720 (FXAA) Virtua Fighter 5: Final Showdown = 1280x720 (FXAA) Warhawk = 1280x720 (4xAA) Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080) Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)
Edited by Emula - 28/2/2019, 13:59
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